AI Insights · Timothy · October 2022
Top 5 Bingo Games on Android in Europe Q3 2022
Discover the performance trends of the top 5 Bingo games on Android in Europe for Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting developments in the Bingo game category on the Android platform in Europe. Here, we break down the performance of the top 5 Bingo games, highlighting their weekly downloads, revenue, and active user trends.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica maintained a robust performance throughout Q3 2022. Weekly revenue showed a steady increase, peaking at around $360K in the final week of September. Weekly downloads experienced an upward trend in July, reaching a high of approximately 29K. The game also saw a consistent number of weekly active users, fluctuating between 140K and 150K.
Bingo Frenzy™-Live Bingo Games by Gluon Interactive Ltd. enjoyed a positive trend in weekly revenue, with a peak of about $57K in late August. Downloads also saw a gradual increase, culminating in 18.5K by the end of September. The number of active users followed an upward trajectory, finishing the quarter at around 93K.
Bingo Bash: Live Bingo Games by Scopely experienced moderate growth. Weekly revenue peaked at approximately $46K in late August. Downloads remained relatively stable, with a slight increase to 3K in early August. The active user base saw a peak of around 43K in early August, before a decline to about 36K by the end of September.
Bingo Wild - Animal BINGO Game from VividJoanGames showed a notable increase in weekly revenue, peaking at approximately $48K in the final week of September. Downloads were consistent, reaching about 7.8K in early August. The game maintained a steady number of active users, fluctuating between 28K and 31K throughout the quarter.
Bingo Aloha-Bingo tour at home by Century Games PTE. LTD. experienced significant revenue growth, peaking at around $43K in late August. Downloads saw a sharp increase in early August, reaching a high of approximately 25K, before tapering off to about 4K in late September. The game’s active user count peaked at around 60K in mid-August, before a decline to about 39K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.